When I zoom in or out using an Apple hardware keyboard for WF app on iPadOS, I can only go one level unless I touch the screen to activate the cursor on a node.
This makes navigation much more onerous, and clearly differentiates the UX from the other platform varieties of WF.
In general, the user experience on iOS is so much worse than even the desktop app on MacOS - let alone the turbocharged browser experience courtesy of Frank and Rawbytz - that I frequently wonder how iOS development is organised and prioritised - or not - within the WF company structure.
I appreciate that there are special technical considerations and constrains with iOS and iPadOS, but I still find myself bemoaning the current WF reality compared to the amazing UX which I think could be enjoyed with this piece of touchscreen glass and a keyboard.
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